#include<bits/stdc++.h>
#include <stdio.h>
#include <algorithm>
#include <ext/pb_ds/assoc_container.hpp>
#include <ext/pb_ds/tree_policy.hpp>
using namespace std;
using namespace __gnu_pbds;
#define sc(x) scanf("%d", &x)
#define scl(x) scanf("%lld", &x)
#define clr(x) vector<int>().swap(x);
#define all(x) x.begin(), x.end()
#define endl '\n'
#define pb push_back
#define pf push_front
#define mp make_pair
#define popb pop_back
#define popf pop_front
#define ll long long
#define ld long double
#define ull unsigned long long
#define random mt19937 rng(chrono::steady_clock::now().time_since_epoch().count());
#define FAST ios::sync_with_stdio(0); cin.tie(0); cout.tie(0);
#define F first
#define S second
const ll INF=1e18;
const ll MN=-1e9;
const ll MX=1e7+9;
const ll MXX=1e9;
const ll SQ=4e2;
const ll MOD=998244353;
const ll PP=1e6+3;
const ld PI=3.141592653589793;
const ld eps=1e-6;
typedef tree<ll, null_type, less_equal<ll>, rb_tree_tag, tree_order_statistics_node_update>
ordered_set;
int n, m, k, cur, ans, f[MX];
int mul(int x, int y) {
return 1ll*x*y % MOD;
}
int add(int x, int y) {
x += y;
if (x >= MOD) {
x -= MOD;
}
return x;
}
int get(int x) {
int res = n;
for (int y=1; y<x && x*(y-1)+y<=m; y++) {
int l = x*(y-1)+y;
int r = x*y-1;
r = min(r, m);
res -= f[r] - f[l-1];
}
return res;
}
int go(int x) {
int res = 0;
for (int y=x; y<=m; y+=x) {
res += f[y] - f[y-1];
}
return res;
}
void init() {
ans = 0;
for (int i=1; i<=m; i++) {
f[i] = 0;
}
}
int main() {
FAST;
int t;
cin >> t;
while (t--) {
cin >> n;
for (int i=1; i<=n; i++) {
cin >> m;
f[m]++;
}
for (int x=1; x<=m; x++) {
f[x] += f[x-1];
}
for (int x=1; x<=m; x++) {
k = m/x;
if (m % x) {
if (k < m/(x-1)) {
cur = get(k);
}
}
else {
cur = go(k);
}
ans = add(ans, mul(x, cur));
}
cout << ans << endl;
init();
}
}
/*
*/
766B - Mahmoud and a Triangle | 1618C - Paint the Array |
469A - I Wanna Be the Guy | 1294A - Collecting Coins |
1227A - Math Problem | 349A - Cinema Line |
47A - Triangular numbers | 1516B - AGAGA XOOORRR |
1515A - Phoenix and Gold | 1515B - Phoenix and Puzzle |
155A - I_love_username | 49A - Sleuth |
1541A - Pretty Permutations | 1632C - Strange Test |
673A - Bear and Game | 276A - Lunch Rush |
1205A - Almost Equal | 1020B - Badge |
1353A - Most Unstable Array | 770A - New Password |
1646B - Quality vs Quantity | 80A - Panoramix's Prediction |
1354B - Ternary String | 122B - Lucky Substring |
266B - Queue at the School | 1490A - Dense Array |
1650B - DIV + MOD | 1549B - Gregor and the Pawn Game |
553A - Kyoya and Colored Balls | 1364A - XXXXX |